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Misc. Items

Misc. Items

Creating miscellaneous items is pretty simple. It’s similar to the process of creating ammo items, with some minor code changes.

Miscellaneous items are 2D items that don’t serve any particular purpose—you might create one as a crafting item for your weapon recipes. An example of this is the Argent Ingot from the Doom pack:

{ "name" : "doom_argent_ingot", "type": "Misc" }

As you can see, the only two lines here are name and type. For miscellaneous items, the item type is Misc.

Like any other item, the miscellaneous item’s JSON file should be located in assets/pointblank/items.

After this JSON file, you’ll also need a display data file, and a texture png for the item.

The display data JSON file should be located in assets/pointblank/models/item.

This is the Doom pack’s Argent Ingot display data:

{ "parent": "minecraft:item/generated", "textures": { "layer0": "pointblank:item/doom_argent_ingot" } }

The only thing worthy of note here is the name of the item. You don’t need any additional code.

Lastly, the texture png should be located in textures/item.

Argent Ingot example

And of course, you’ll need to specify the item’s name in the lang files.

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